Lena Brodskiy
Lena Brodskiy
Game Artist, UX/UI Designer
Ashland, United States

Highly motivated and dedicated UI designer with a background in Game Art, now transitioning into the dynamic world of UI design. Possess a passion for creative and intuitive design, comfortable user experiences, and aesthetically pleasing projects. Manages a YouTube channel with over 51k subscribers as of writing.

Resume PDF

Skills

Concept ArtConcept DesignDigital PaintingCharacter DesignUI DesignGraphic DesignUX Design

Software proficiency

Illustrator
Illustrator
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
3DCoat
3DCoat
Procreate
Procreate
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Figma
Figma

Reel

Experience

  • UI /Graphic Designer at Skin Care Innovations
    US
    July 2025 - Present

    Assisting with company rebranding and ensuring cohesive website design. Created mockups of updated website pages to modernize user experience. Designed and edited marketing materials, including pamphlets and graphics. Handled both small-scale edits (e.g., updating dates) and original creative design (e.g., new illustrations, new pamphlets).

  • Youtube Channel Management at Youtube
    November 2015 - Present

    Manages a YouTube channel with 51K subscribers and counting. Consistent upload schedule of at least 2 – 3 videos a week. Edits every video that is uploaded onto the channel. Voice acts in almost every video. Creates video and thumbnail art for Song Cover videos. Filters video comments and handles PR for channel

  • Background Artist at JJ PRODUCTIONS
    US
    August 2024 - August 2025

    Sketched and photobashed background concepts for various locations in the game, finalized sketches, and created lined and greyscale background sketches to hand off to the colorist.

  • UI Designer, Graphic Designer at Glowva
    US
    July 2024 - February 2025

    Created illustrations for various product applications, designed button UI elements, and helped build a kind and comforting brand identity.

  • UI Designer, Graphic Designer at Gritty - Mental Sports Training Mobile App
    December 2023 - January 2024

    Collaborating with a team of other designers, we created an app for the company founder. The app is meant to be a mental training app for children 11-15 who play Hockey. Created part of a wireframe for Gritty that showed off “gamification” that was wanted for the final product, using Figma. Created concept sketches for icons and thumbnails using the color palette proposed to the company representatives, using ProCreate

  • UX/UI Designer at Subsolute – Subscription Dashboard Mobile App
    August 2023 - September 2023

    Created an app for users who want to monitor their subscriptions, change their plans, or cancel easily, and monitor their budget, using Figma. Improved user flows after conducting a heuristic analysis. Created a high-fidelity prototype using insights from user interviews and tested again to assess its effectiveness

  • Gallery Pal – Design Sprint - Art Museum Information Mobile App at UX/UI Designer
    June 2023 - June 2023

    Completed a weeklong design sprint to create an app for art museum guests to navigate more conveniently, using Figma and Marvel. Using provided research, applied design principles, producing wireframes, prototypes, and mockups to visually depict design solutions for improved clarity.

  • Cloudnine – Cookbook Mobile App at UX/UI Designer
    April 2023 - May 2023

    Recipe Book app for chefs of every skill to utilize to make good food choices and allow money-saving and healthy food options. Guided design choices and high-fidelity prototypes through competitor analysis and user feedback. Set up user experience goals and conducted usability tests to fine-tune the interface.

  • Contract Pixel Artist at Type 3 Studios
    April 2022 - August 2022

    Provided pixel art enemies and platform variation. Created animation frames for enemies, flying, shooting, and damage. Designed New Enemy

  • UI Assistant Internship at Combat Labs
    January 2020 - August 2021

    Helped proofread lore and gave feedback to make sure it was presentable and coherent. Assisted with texture editing, creating UI elements, and character design. Play tested alpha builds of the game.

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